ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) When an enemy you have recently damaged dies, after 0.5 seconds, you and allies within 8 meters of the dead enemy receive 322 Health, Magicka, and Stamina Recovery for 10 seconds. This effect can occur once every 6 seconds.
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Dealing damage with a fully-charged Heavy Attack throws an axe at the enemy, dealing 1572 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
Jailer's Tenacity LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.